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GTR98 Wiki

  • Koopatrol

    30-All L2 Season

    July 13, 2014 by Koopatrol

    Season Mo2 EI2 Sw2 Sc2 Eg2 HK2 Total Points
    Ivanov (me) 7th 4th 3rd 7th 6th 1st 30
    Xu 5th 3rd * 7th 5th * 2nd 2nd 30
    Ahmed 8th 6th 8th 2nd 1st 3rd 30
    Baptiste 6th 1st 6th 4th 7th 4th 30
    Morgen 2nd * 2nd * 5th 6th * 4th * 5th 30
    Rossi 3rd * 7th 1st 8th 3rd * 6th 30
    Roberts 1st 5th 4th 3rd 8th 7th 30
    Lumiere 4th 8th 2nd 1st 5th 8th 30 Read more >
  • Koopatrol

    Coming in at #1... HONG KONG 5!!!

    HK 5 introduces a new, extreme world to Sports cars. This high-speed affair is raced in the sunset, featuring a twisty, breathtaking track of sudden encounters and thrilling opponents. From narrow dirt tracks to dangerous ramps, Hong Kong 5 represents the superiority of GTR 98 at its highest level.

    HK 5's track design is a massive improvement from HK 4, in fact, it progressed from worst to best. Indeed, in my opinion, the first four HK levels really feature the worst designed track in the game. Slow, short, and tame. In Level 5, the unlocked route headlines a tight, tricky, sandy road, with streams of water surrounding the region. Let's not forget the secret fireball found under the devious bridge, or the major, …

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  • Koopatrol

    Scotland 4 may be a sunny, safely-barricaded level, but somehow, it finds itself ranked 2nd in Koop's Top 42. Clear weather, safe track, medium top speed - easy race? No. For many (past) players, Scotland 4 is remembered as the level of constant failing, frustration, and unbeatably strong AI.

    This level took me at least 1000 tries to beat for the first time, as Xu. For an average player like me, it was that difficult. In terms of AI programming, this level is a "one-of-a-kind", as it programs opponents to drive at maximum speed throughout all three laps. (Only for Grand Tour Racing 98, however.)

    Scotland 4 isn't just an intro of extreme difficulty; it is an intro level of a newly-opened route; the two-way bottleneck forest. Be honest - who remember…

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  • Koopatrol

    Switzerland 6 is the final Rally race. The barriers are removed on many parts of the track, and there is much more snow on the road. 

    It's the only Swiss level with accessible Out Zones, and my overall favorite track for Rampages.

    This level is ranked third for many reasons. Its tricky, icy track is what makes the level so challenging, even with the shortcut (the best one in the game, which allows players to skip the long winding road). Casualties are very common for bad drivers such as AI Baptiste.

    The race can get very sloppy in the beginning, and AI Roberts gets the blame for this. The slippery track causes unintended slip-ups, increasing the AI unpredictability of the race. But Ivanov & Xu are the most dominant leaders; an excellent "opponen…

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  • Koopatrol

    Scotland 5 is a stormy race for Rally cars. After a long, bloody, hard-fought Scot 4 battle, players are now challenged to drive in devastating weather at faster speeds, with the addition of two Deadly Ramps and a barrierless stretch.

    Yet it's an easier level than Scotland 4, to me, but not by much. As an experienced player, I find Scotland 5 to be the second hardest level in the game.

    Out Zones are now accessible, adding huge value to this level's difficulty, AND fun. The presence of two Deadly Ramps allows a "Grand Tour" Rampage to be performed. The water stretch is now barrierless, and the bottleneck tunnel remains present; used to block off cars and alter positions just for the heck of it.

    So the track design and difficulty: 10/10. Underdog Ch…

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